connected games demo
racing demo
This is a demo of how weBump can be used in games, just like StreetPass. People you bump in real life show up as your rivals, and a replay they chose to share races you as a ghost.
On a phone, use the on-screen joysticks. On a keyboard, W A S D or the arrow keys.
- Real bumps, real rivals Connect with weBump and the people you bump from then on show up as rivals, name and color included, after weBump's reveal delay.
- Ghosts you choose to share Your best complete replay shares automatically when game data sharing is on in weBump. Rivals without a shared replay race as AI.
- Private by default No phone numbers, contacts, or locations. Only your display name, approved racing stats, and your best replay when you enable game data sharing.
Connecting needs the weBump app on your iPhone. On a computer, the approval opens a QR code you scan with your phone; this page finishes on its own. Bump rivals appear automatically once weBump unwraps the bump and the person's reveal delay has passed.
Want to connect your game to weBump?
The same API this demo uses is open to any game: delegated OAuth, private saves, reviewed shared data, and visitor handoffs.
Built with Godot Engine on Kenney's Starter Kit Racing (CC0 assets and starter code). The demo is open source under the same license. weBump and its API are not affiliated with Kenney.